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Commissioned Papers

Learning Science: Computer Games, Simulations, and Education

 

Rethinking Science Learning Through Digital Games and Simulations: Genres, Examples, and Evidence

Douglas Clark, Brian Nelson, Pratim Sengupta, and Cynthia D’Angelo

Response Paper: Rethinking science learning, a needs assessment

 

Diane Ketelhut

Learning Context: Gaming, Simulations, and Science Learning in the Classroom

Christopher Dede

Response Paper: Gaming, Simulations, and Science Learning in the Classroom

 

Katherine Culp

Games and Simulations in Informal Science Education

Kurt Squire and Nathan Patterson

Response Paper: Sociocultural Contexts of Game-Based Learning

 

Mimi Ito

Assessment of Student Learning in Science Simulations and Games

Edys Quellmalz, Michael Timms, and Steve Schneider

Response Paper: Response to Assessment of Student Learning in Science Simulations and Games

 

John Behrens
Bringing Game-Based Learning To Scale: The Business Challenges Of Serious GamesMerrilea Mayo

Response Paper: Response to Merrilea Mayo’s paper Bringing Game Based Learning To Scale: The Business Challenges of Serious Games

 

Alan Gershenfeld
Bringing Game Based Learning to Scale: a ResponseScot Osterweil

  

These papers were commissioned for the Workshop on Learning Science: Computer Games, Simulations, and Education. The workshop was convened by the Board on Science Education on October 6-7, 2009 in Washington, DC with support from the National Science Foundation and the William and Flora Hewlett Foundation.
Opinions and statements included in the paper are solely those of the individual author, and are not necessarily adopted or endorsed or verified as accurate by the Board on Science Education or the National Academy of Sciences, including the National Academy of Engineering, Institute of Medicine, or National Research Council.

The National Academies

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